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Hands-On Artificial Intelligence with Java for Beginners

You're reading from  Hands-On Artificial Intelligence with Java for Beginners

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781789537550
Pages 144 pages
Edition 1st Edition
Languages
Author (1):
Nisheeth Joshi Nisheeth Joshi
Profile icon Nisheeth Joshi

Table of Contents (14) Chapters

Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
1. Introduction to Artificial Intelligence and Java 2. Exploring Search Algorithms 3. AI Games and the Rule-Based System 4. Interfacing with Weka 5. Handling Attributes 6. Supervised Learning 7. Semi-Supervised and Unsupervised Learning 1. Other Books You May Enjoy Index

Implementing an A* algorithm


We will now look at how to implement an A* algorithm. Let's start with the code. We will use the same code that we used in the Dijkstra's search algorithm. The Vertex.java file is as follows:

public class Vertex {
    final private String id;
    final private String name;


    public Vertex(String id, String name) {
        this.id = id;
        this.name = name;
    }
// public String getId() {
// return id;
// }
//
// public String getName() {
// return name;
// }

    @Override
    public int hashCode() {
        final int prime = 31;
        int result = 1;
        result = prime * result + ((id == null) ? 0 : id.hashCode());
        return result;
    }

    @Override
    public boolean equals(Object obj) {
        if (this == obj)
            return true;
        if (obj == null)
            return false;
        if (getClass() != obj.getClass())
            return false;
        Vertex other = (Vertex) obj;
        if (id == null) {
            if (other...
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