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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from   Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Create massive terrains and export them to the most popular game engines

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Product type Paperback
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Length 162 pages
Edition Edition
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Richard A. Hawley Richard A. Hawley
Author Profile Icon Richard A. Hawley
Richard A. Hawley
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Ogre3D


At this point I will assume you have some programming experience of the Ogre open source 3D graphics engine. A crash course in Ogre3D programming is a little beyond the scope of this book but there are plenty of great books and tutorials to be had.

Before we get started compiling a simple scene and viewer, we will need to install the OgreGrome SDK which at time of writing can be downloaded from:

http://www.quadsoftware.com/download.php?file=grome2ogre/OgreGrome_1.00.27.exe

Alternatively, visit Quad Software's website and navigate to "GROME – Support for Engines and External Formats". There you will find links to any updated SDKs and plugins.

Another requirement is the OgreCOLLADA application (or some other tool) that converts COLLADA models used by GROME into the .mesh format required by Ogre3D.

http://sourceforge.net/projects/ogrecollada/

OgreGraphite engine

The OgreGrome sample viewer makes use of the Graphite engine and is fully compatible with scenes produced by GROME. As such, it...

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