Part 3: Going the Distance
The last part of the book is where we take our developed game from being a rough demo to a completed application. As a bonus, the final chapter contains a smorgasbord of disparate topics that weren’t addressed in the rest of the text. Guest contributors bring additional context to and detail on other topics of interest within the world of Babylon.js.
This section comprises the following chapters:
- Chapter 11, Scratching the Surface of Shaders
- Chapter 12, Measuring and Optimizing Performance
- Chapter 13, Converting the Application to a PWA
- Chapter 14, Extended Topics, Extended