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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Building the Playground Scene

The Babylon.js Playground is designed around providing users with the easiest, shortest possible path to rendering content in the scene. Open your web browser of choice and navigate to https://playground.babylonjs.com/ and you’ll see the basic outline of a snippet. This basic template snippet simply creates a new scene and a camera that renders it, but it’s as good a starting place as any!

On the left of the playground is the code editor and on the right the render canvas. The important thing to know about the playground is that each snippet is unique in two ways, both contained within the URL to the snippet. The characters after the first hash (#) symbol are the snippet’s ID, the number after the second hash the revision. Every time a snippet is created it is assigned a unique identifier, and every time that snippet is saved a new revision is created. For example, #L92PHY#36 points to a sample showing multiple viewports in an FPS...

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