Congratulations! The projects you've built in this book have started you on the road to becoming a Godot expert. However, you've only just scratched the surface of what's possible in Godot. As you become more proficient, and the size of your projects grows, you'll need to know how to find solutions to your problems, how to distribute your games so they can be played, and even how to extend the engine yourself.
In this chapter, you'll learn about the following topics:
- How to effectively use Godot's built-in documentation
- Exporting projects to run on other platforms
- Using other programming languages in Godot
- How to use Godot's asset library to install plugins
- Becoming a Godot contributor
- Community resources