Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

Arrow left icon
Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
Arrow right icon
View More author details
Toc

UI

Now that the ball is on the course, you need a way to aim and hit the ball. There are a number of possible control schemes for a game of this type. For this project, you'll use a two-step process:

  1. Aim: An arrow will appear swinging back and forth. Clicking the mouse button will set the aim direction to the arrow's.
  2. Shoot: A power bar will move up and down on the screen. Clicking the mouse will set the power and launch the ball.

Aiming arrow

Drawing an object in 3D is not as easy as it is in 2D. In many cases, you'll have to switch to a 3D modeling program such as Blender to create your game's objects. However, in this case Godot's primitives have you covered; to make an arrow, you just need two...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime