What this book covers
This book is a project-based introduction to using the Godot game engine. Each of the five game projects builds on the concepts learned in the previous projects.
Chapter 1, Introduction to Godot 4.0 introduces the concept of game engines in general and Godot specifically, including how to download Godot and how to effectively use this book.
Chapter 2, Coin Dash – Build Your First 2D Game, is a small 2D game that demonstrates how to create scenes and work with Godot’s node system. You’ll learn how to navigate the Godot editor and write your first scripts in GDScript.
Chapter 3, Space Rocks: Build a 2D Arcade Classic with Physics, demonstrates working with physics bodies to create an Asteroids-style space game.
Chapter 4, Jungle Jump – Running and Jumping in a 2D Platformer, involves a side-scrolling platform game in the spirit of Super Mario Bros. You’ll learn about kinematic bodies, animation states, and level design using tile maps.
Chapter 5, 3D Minigolf: Dive into 3D by Building a Minigolf Course, extends the previous concepts into three dimensions. You’ll work with meshes, lighting, and camera control.
Chapter 6, Infinite Flyer, continues exploring 3D development, covering dynamic content, procedural generation, and more 3D techniques.
Chapter 7, Next Steps and Additional Resources, covers even more topics to explore once you’ve mastered the material in the five game projects. Look here for links and tips to further expand your game development skills.