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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 FREE CHAPTER 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Title screen

The title screen is the first thing the player will see, and the game will return to this screen when the player dies and the game ends.

Scene setup

Start with a Control node and set Layout to Full Rect. Add a TextureRect node using the back.png image. Set Layout to Full Rect and Stretch Mode to Keep Aspect Covered.

Add another TextureRect, this time using middle.png and setting Stretch Mode to Tile. Drag the width of the rectangle until it’s wider than the screen and arrange it so that it covers the bottom half.

Add two Label nodes named Title and Message and set their Text properties to Jungle Jump and Press Space to Play, respectively. Add the font to each one as you’ve done before, setting the title to size 72 and the message to size 48. Set the title’s layout to Centered and the message’s layout to Center Bottom.

When you’re finished, the scene should look like this:

Figure 4.24: Title screen

Figure 4.24: Title screen...

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