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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using the Billboard node

In this recipe, we will create a MeshInstance3D with a BoxMesh. We use the visual shader Billboard node so that the MeshInstance3D will always face the camera.

Getting ready

For this recipe, click + to the right of the VSContextMenu scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Click on the word Scene in the top-left corner next to Project, then select Save Scene As, and name it Billboard.

How to do it…

Let’s create MeshInstance3D and then add the visual shader:

  1. Left-click on the Node3D node and then press the + sign in the Scene tab. In the Create New Node window, type mesh in the Search box and then select MeshInstance3D to create the node in the scene.
  2. In the Inspector, click on <empty> to the right of Mesh and select New BoxMesh.
  3. Left-click on the same place to open the properties of the MeshInstance3D.
  4. Click on <empty> to the right of Material in the Inspector and...
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