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GNU Octave Beginner's Guide

You're reading from   GNU Octave Beginner's Guide Become a proficient Octave user by learning this high-level scientific numerical tool from the ground up

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849513326
Length 280 pages
Edition 1st Edition
Languages
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Author (1):
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Jesper Schmidt Hansen Jesper Schmidt Hansen
Author Profile Icon Jesper Schmidt Hansen
Jesper Schmidt Hansen
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Table of Contents (15) Chapters Close

GNU Octave
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing GNU Octave FREE CHAPTER 2. Interacting with Octave: Variables and Operators 3. Working with Octave: Functions and Plotting 4. Rationalizing: Octave Scripts 5. Extensions: Write Your Own Octave Functions 6. Making Your Own Package: A Poisson Equation Solver 7. More Examples: Data Analysis 8. Need for Speed: Optimization and Dynamically Linked Functions Pop quiz - Answers

Time for action - instantiating a structure


  1. 1. To set the projectile mass, we can use:

octave:32>projectile.mass = 10.1
projectile =
{
mass = 10.100
}
  1. 2. The velocity field is set in a similar fashion:

octave:33>projectile.velocity = [1 0 0]
projectile =
{
mass = 10.100
velocity =
0 0
}
  1. 3. We can also set the text field as usual:

octave:34>projectile.type = "Cannonball"
projectile =
{
mass = 10.100
velocity =
1 0 0
type = Cannonball
}

and so on for position and whatever else could be relevant.

What just happened?

Command 32 instantiates a structure variable with the name projectile by assigning a field named mass the value 10.100. At this point, the structure variable only contains this one field.

In Commands 33 and 34, we then add two new fields to the structure variable. These fields are named velocity and type. It is, of course, possible to keep adding new fields to the structure.

Instead of typing in one structure field at a time, you can use the struct function. (In the next chapter...

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