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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Physics – basics


In this section, we will learn some basic notions of physics, to better understand the Physics engine of Unity later on, and overall become better game developers.

First of all, what is physics? Aristotle (the same guy from the previous chapter) wrote a treatise entitled ta physika, which literally means the natural things. From this treatise (although many before Aristotle have written about natural phenomena), physics has become a science. Nowadays, physics investigates matter, its motion both in time and space, through mathematical models. Ultimately, the goal of physics is to describe how the whole universe works. Physics is divided into four big branches:

  • Classical mechanics: This deals with the motion of objects

  • Thermodynamics: This deals with the temperatures of bodies

  • Electromagnetism: This deals with electromagnetic waves/particles

  • Quantum mechanics: This deals with the study of subatomic particles

You don't need to see these as separate entities but just faces of the...

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