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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Summary

In this chapter, we have seen the entire pipeline for importing Sprites and preparing them to use in our game. During this process we have understood what Sprites are, how to import them, and use the Sprite Editor in different ways. Furthermore, we have explored Unity when it is set in 2D and seen an introduction to 2D game development. Finally, we have learned how to set up scenes with the right screen resolution for our target platform.

I think that we have covered a lot in this chapter and now it's time to take a break. Go grab a coffee or even a cupcake before moving on to the next chapter, where we will learn about 2D game scripting.

You have been reading a chapter from
Getting Started with Unity 5.x 2D Game Development
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781784397173
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