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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Animation — VR Buttons

OK! We want to animate something. To do that, we will use the VRButton. It activates when one of the following things occur:

  • Button A on an XBox Gamepad
  • Space button on a keyboard
  • Left click with a Mouse
  • Touch on a screen

Unfortunately, our "lowest common denominator" is a Google Cardboard, which may, or may not, have a button. You don't want to have to stick your finger inside and try to touch the screen. (After having said that, the newer VR headsets have a little lever arm that pokes the screen, even in the actual cardboard versions). What we will use is a Gaze button. When a mouse pointer or center of the screen (marked by a small dot) go over your object, events will be called, and our code will handle this.

The Gaze button is also packaged into a nice <GazeButton> object in the npm ecosystem. Please refer to the web...

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