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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Beyond flatland - 3D concepts

To represent things in 3D, we have to translate what we see into things that the computer can use to generate images. These methods will involve files with 3D geometry, pictures, and code. First, let's discuss how we position things in 3D.

To represent objects in 3D, we need their locations. A spreadsheet such as Excel uses A-Z (across) and 1-66 down (actually, A-XFD and 1-1048576). Computer graphics use numbers for all three axes. However, there are different ways to code these coordinates.

This applies to both the scale (what is one, an inch? One mile?) and what direction they go (is it Y or Z that is up?). To figure this out, we need to talk about coordinate systems.

Coordinates

We&apos...

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