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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course 2. Communication and Collaboration (Labels and Forums) FREE CHAPTER 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Getting started with rubrics


A rubric, if designed well, can make the rules very clear to a learner. What do I have to do to pass? How do I earn bonus points? Submitting work without any idea of whether you will meet the criteria is not very motivating.

A rubric looks like a Gamification design document because each task is organized in an order and assigned a value:

Figure 7.1: Always start rubrics with a zero scoring item to calculate scores correctly

Look for social media groups where teachers in your subject area share exemplars and rubrics. The Adobe Education site has a very detailed rubric on digital media by Matthew Miller that addresses both process and result:

The preceding example of a rubric on poetry has a possible score of 10. The teacher selects one box in each row to calculate the final score. In games, scores often increase exponentially. You can create a...

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