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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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Brian Christian Brian Christian
Author Profile Icon Brian Christian
Brian Christian
Steven Isaacs Steven Isaacs
Author Profile Icon Steven Isaacs
Steven Isaacs
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Chapter 2. Your First Game – Escape the Dungeon

In this chapter, you will start to really learn about creating games in the GameMaker: Studio IDE. The last game you made was rather simple and did not have much to it. However, in this chapter, you will be creating a basic dungeon escape game. You will be guided through a step-by-step process and then have an opportunity to expand upon your game and make it your own. This type of game will teach you many skills that will apply to many other games and serves as a solid foundation with regard to the basic use of GameMaker. You'll learn about player input, collision, health, movement, resources, variables, and a variety of other topics. This Escape the Dungeon example will provide a good experience in the use of the GameMaker IDE and its drag and drop coding interface. It also serves to segue into the GML, which you will begin to utilize in the next chapter.

You have been reading a chapter from
GameMaker Programming By Example
Published in: Dec 2015
Publisher:
ISBN-13: 9781785887963
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