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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Introduction

Ask any gamer what his/her favorite game is and you'll likely get an immediate response. Now ask the same gamer whether he/she would be willing to play only that game, and no other, forever. You probably won't get the same enthusiasm in the response and for good reason. I don't know about you, but I can't imagine playing just one game the rest of my life. Luckily, we have a lot of choice when it comes to what we play. With so many genres and subgenres out there, we end up with a limitless variety when it comes to games. Now, some developers create many games in the same genre; they've found a niche to fill and they're happy to do so. Others prefer to experiment with various genres, sometimes even combining aspects of multiple genres for a different experience.

If we didn't have games offering so many different experiences, we would get bored with games very quickly. It's up to developers to keep gaming fresh with new controls and gameplay...

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