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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – sizing the button properly

Our current panel definition still doesn't behave well when it comes to sizing the button. If the button content is very small (for example, the icon doesn't exist or the text is very short), the button will not look good. Typically, push buttons enforce a minimum size–if the content is smaller than a specified size, the button will be expanded to the minimum size allowed. Another problem is that the user might want to override the width or height of the item. In such cases, the content of the button should not overflow past the border of the button. Let's fix these two issues by replacing the width and height property bindings with the following code:

clip: true
implicitWidth: Math.max(buttonContent.implicitWidth+8, 80)
implicitHeight: buttonContent.implicitHeight+8

What just happened?

The implicitWidth and implicitHeight properties can contain the desired size the item wants to have. It's a direct equivalent...

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