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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – implementing the ability to move the scene


Next it would be good to move the scene around without the need of using the scroll bars. Let us add the functionality for pressing and holding the left mouse button. First, we add two private members to the view: the m_pressed parameter of type bool and the m_lastMousePos element of type QPoint. Then, we reimplement the mousePressEvent() and mouseReleaseEvent() functions as follows:

void MyView::mousePressEvent(QMouseEvent *event) {
  if (Qt::LeftButton == event->button()) {
    m_pressed = true;
    m_lastMousePos = event->pos();
  }
  QGraphicsView::mousePressEvent(event);
}

void MyView::mouseReleaseEvent(QMouseEvent *event) {
  if (Qt::LeftButton == event->button())
    m_pressed = false;
  QGraphicsView::mouseReleaseEvent(event);
}

What just happened?

Within mousePressEvent(), we check whether the left mouse button was pressed. If it was true, we then set m_pressed to true and save the current mouse position in m_lastMousePos...

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