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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Technical requirements

As mentioned in the Preface section, we assume you already know your way around Godot for basic things such as creating and composing scenes, adding scripts to nodes, using the Inspector panel to change the conditions of your game objects, and more.

However, if you are a novice in Godot Engine, then you may want to start with the official learning material at this address first: https://docs.godotengine.org/en/3.4/getting_started/introduction/.

Throughout this book, we’ll be using Godot 3.4.4. There may always be something new or missing even between minor versions. Should you be using a different version when you are reading this book, you can either switch to the version this book is using or read the detailed changelog for different releases for the appropriate version listed at https://godotengine.org/news.

This is still a transitional chapter; as is the previous and the next chapter. We’ll create a new Godot project in Chapter 9,...

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