Finishing with Sound and Animation
We’re in the home stretch. The effort we started back in Chapter 9, Designing the Level, was resumed by making the level look more exciting in Chapter 10, Making Things Look Better with Lights and Shadows, which led us to implement a basic user interface in Chapter 11, Creating the User Interface. We built new mechanics in Chapter 12, Interacting with the World through Camera and Character Controllers, so we could interact with the world we have created. As a result, Clara is now able to press the parchment left by her uncle, and she can also walk around. This is all very nice, and we can take it a step further by refining some rough edges.
It’s all quiet in here! As she’s walking, we should trigger an audio file that will simulate her footsteps. While we are at it, we will also add background music and effects that will better reflect the qualities of the environment Clara is in.
You must have noticed that, as Clara walks...