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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Finishing with Sound and Animation

We’re in the home stretch. The effort we started back in Chapter 9, Designing the Level, was resumed by making the level look more exciting in Chapter 10, Making Things Look Better with Lights and Shadows, which led us to implement a basic user interface in Chapter 11, Creating the User Interface. We built new mechanics in Chapter 12, Interacting with the World through Camera and Character Controllers, so we could interact with the world we have created. As a result, Clara is now able to press the parchment left by her uncle, and she can also walk around. This is all very nice, and we can take it a step further by refining some rough edges.

It’s all quiet in here! As she’s walking, we should trigger an audio file that will simulate her footsteps. While we are at it, we will also add background music and effects that will better reflect the qualities of the environment Clara is in.

You must have noticed that, as Clara walks...

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