Manipulating Materials in UE4
In this section, we'll be taking a look at how materials work in UE4.
Go back to your Level Viewport
window and select this Cube
object:
Take a look at the Details
window, where you'll be able to see both the mesh and material associated with this object's Static Mesh
component:
Note
Keep in mind that meshes can have more than one material, but must have at least one.
Click the looking glass icon next to the Material
property to be taken to that material's location in Content Browser
. This icon works with any reference to any asset inside the editor, so you can do the same thing with the asset referenced as the cube object's Static Mesh
: