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Game Development Patterns with Unreal Engine 5

You're reading from   Game Development Patterns with Unreal Engine 5 Build maintainable and scalable systems with C++ and Blueprint

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781803243252
Length 254 pages
Edition 1st Edition
Languages
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Authors (2):
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Stuart Butler Stuart Butler
Author Profile Icon Stuart Butler
Stuart Butler
Tom Oliver Tom Oliver
Author Profile Icon Tom Oliver
Tom Oliver
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Table of Contents (16) Chapters Close

Preface 1. Part 1:Learning from Unreal Engine 5
2. Chapter 1: Understanding Unreal Engine 5 and its Layers FREE CHAPTER 3. Chapter 2: “Hello Patterns” 4. Chapter 3: UE5 Patterns in Action – Double Buffer, Flyweight, and Spatial Partitioning 5. Chapter 4: Premade Patterns in UE5 – Component, Update Method, and Behavior Tree 6. Part 2: Anonymous Modular Design
7. Chapter 5: Forgetting Tick 8. Chapter 6: Clean Communication – Interface and Event Observer Patterns 9. Chapter 7: A Perfectly Decoupled System 10. Part 3: Building on Top of Unreal
11. Chapter 8: Building Design Patterns – Singleton, Command, and State 12. Chapter 9: Structuring Code with Behavioral Patterns – Template, Subclass Sandbox, and Type Object 13. Chapter 10: Optimization through Patterns 14. Index 15. Other Books You May Enjoy

Implementing the Command pattern for different use cases

The Command pattern adds a layer of separation between the request for an action and that action being carried out. The implementation looks like what is shown in Figure 8.2, where the Command class parent is abstract and only has a constructor, execute(), and undo() functions that all take no arguments. The idea is that the child classes are more specific and contain all the object references needed to execute properly:

Figure 8.2 – UML diagram showing the structure of a Command pattern base class

Figure 8.2 – UML diagram showing the structure of a Command pattern base class

The purpose of a command is to reify the abstract idea of an action so that we can store it in a list. This list can have many uses, but the most identified is the undo queue that Microsoft made synonymous with its keyboard shortcut, Ctrl + Z. When an action is performed, a Command object of the relevant type is created and added to the list. The command is executed and left in this list until it...

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