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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Back to the basics

As we already discussed, FMOD provides its own audio implementation within Unity. This means that we need to relearn the FMOD way of putting sound into our scene. While this may sound like we are starting over, that is far from the case. Although FMOD uses different components and terminologies, as we will see, the concepts are all the same.

Open up the Unity editor to the new project we created in the last section and let's get started working with importing the Viking Village asset into the new project by following the instructions here:

  1. From the menu, select Windows | Asset Store. After the store page loads, type unity viking village in the search box and enter to start searching for the example project. Select the first item from the list of results (as you did previously) and then from asset page, click on the Import button as shown in the screenshot...
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