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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Summary

The main point of working on the project that you've built in this chapter isn't the app features themselves—you could create a todo app in much simpler ways. The focus here is the architecture that you've seen in action: using an asynchronous stream of data to update the state of an app is a pattern that can help you scale your projects to enterprise levels.

At the beginning of this chapter, you saw how to use the simple embedded application store database, or sembast, a document-based database that resides in a single file where data is stored in JSON format.

In sembast, a DatabaseFactory allows you to open a database where each database is a file and stores are locations in the database where you can save and retrieve data.

To insert a new item in a sembast database, you need to call the add() method over the store, passing the database and the...

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