At the end of each project, you'll find a few questions to help you remember and review the contents covered in the chapter. Please try to answer the following questions (when in doubt, have a look at the content in the chapter itself: you'll find all the answers there!):
- In the pubspec.yaml file, where should you place the .flr file you have exported from Flare?
- In Flare, what is the difference between the Design and Animate modes?
- How many Artboards are required in a Flare project?
- What is the purpose of the timeline in Flare?
- What is a hierarchy in Flare?
- When using a Flare asset in a Flutter project, when and why do you use the animation name?
- Which widget can you use to show a Flare animation in Flutter?
- How do you generate a random number between 1 and 6 in a Flutter app?
- When would you use a Flare animation in an app, instead of built-in animations...