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Extending Unity with Editor Scripting
Extending Unity with Editor Scripting

Extending Unity with Editor Scripting: Put Unity to use for your video games by creating your own custom tools with editor scripting

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Profile Icon Angelo R Tadres Bustamante
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€26.98 €29.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.7 (7 Ratings)
eBook Sep 2015 268 pages 1st Edition
eBook
€26.98 €29.99
Paperback
€36.99
Subscription
Free Trial
Renews at €18.99p/m
Arrow left icon
Profile Icon Angelo R Tadres Bustamante
Arrow right icon
€26.98 €29.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.7 (7 Ratings)
eBook Sep 2015 268 pages 1st Edition
eBook
€26.98 €29.99
Paperback
€36.99
Subscription
Free Trial
Renews at €18.99p/m
eBook
€26.98 €29.99
Paperback
€36.99
Subscription
Free Trial
Renews at €18.99p/m

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Extending Unity with Editor Scripting

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Description

One of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor scripting in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects.

Who is this book for?

This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor scripting to improve the development workflow and make video game development easier.

What you will learn

  • Use Gizmos to create visual aids for debugging
  • Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles
  • Save your video game data in a persistent way using scriptable objects
  • Improve the look and feel of your custom tools using GUIStyles and GUISkins
  • Configure and control the asset import pipeline
  • Improve the build creation pipeline
  • Distribute the custom tools in your team or publish them in the Asset Store

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Sep 21, 2015
Length: 268 pages
Edition : 1st
Language : English
ISBN-13 : 9781785285660
Vendor :
Unity Technologies
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Concepts :
Tools :

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Product Details

Publication date : Sep 21, 2015
Length: 268 pages
Edition : 1st
Language : English
ISBN-13 : 9781785285660
Vendor :
Unity Technologies
Languages :
Concepts :
Tools :

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Frequently bought together


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Total 119.97
Unity 5  Game Optimization
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Unity 5.x Cookbook
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Extending Unity with Editor Scripting
€36.99
Total 119.97 Stars icon

Table of Contents

11 Chapters
1. Getting Started with Editor Scripting Chevron down icon Chevron up icon
2. Using Gizmos in the Scene View Chevron down icon Chevron up icon
3. Creating Custom Inspectors Chevron down icon Chevron up icon
4. Creating Editor Windows Chevron down icon Chevron up icon
5. Customizing the Scene View Chevron down icon Chevron up icon
6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins Chevron down icon Chevron up icon
7. Saving Data in a Persistent Way with Scriptable Objects Chevron down icon Chevron up icon
8. Controlling the Import Pipeline Using AssetPostprocessor Scripts Chevron down icon Chevron up icon
9. Improving the Build Pipeline Chevron down icon Chevron up icon
10. Distributing Your Tools Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.7
(7 Ratings)
5 star 71.4%
4 star 28.6%
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Matthew Magginnis Dec 07, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a great book to dive into the unity editor with. I've personally been working with Unity for over 5 years and have done a lot of editor coding myself and this book teaches you some very valuable ways to create editor tools for any project. The code is pretty clean, but not documented much if at all in some parts. This isn't a huge issue as the the author explains the code in the text to give you an understanding on what it's doing.If you are a beginner with editor scripts & C#, this might be a bit challenging for you as this book quickly gets into some of the more intermediate level scripting techniques that may be difficult to understand. For those that have some experience in both, this will be a pleasure to learn from as it covers some pretty moderate problems when creating tools for the unity editor.Overall this is a great book to learn from as well as use for reference to build editor tools in Unity. The example project that the author has you create through the book is a great way to see how creating editor tools can increase the workflow and development time for all your projects.
Amazon Verified review Amazon
joekelly Dec 06, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
One of the best Unity books I've purchased. I buy a lot of Packt books, and this one is full of great tips and tricks. If you have been using Unity for a while, and are looking to improve your editor scripting, you definitely can't go wrong here. Well laid out, great information and examples.
Amazon Verified review Amazon
GameDev Nov 21, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Amazing book.
Amazon Verified review Amazon
sean321 Nov 11, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I used this to learn how to build a custom level editor for a 2d tile-based game that I'm working on. The information pertaining to custom gizmos and editor windows is invaluable. Great source. Highly recommended.
Amazon Verified review Amazon
Guilherme Nov 27, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I would say It's “the cookbook of customization”. I read many books about Unity to improve my skills but I finally found an interesting book that I can learn different things as how to customize my own tools at the inspector and my scene view, exploring the gizmos to improve my organization, how to set up Git and other cool tricks. The examples are easy to understand and they are done with Unity 5.x with C# with code commented by the author.
Amazon Verified review Amazon
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