Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Embedded Systems Architecture

You're reading from   Embedded Systems Architecture Design and write software for embedded devices to build safe and connected systems

Arrow left icon
Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803239545
Length 342 pages
Edition 2nd Edition
Languages
Concepts
Arrow right icon
Author (1):
Arrow left icon
Daniele Lacamera Daniele Lacamera
Author Profile Icon Daniele Lacamera
Daniele Lacamera
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Introduction to Embedded Systems Development
2. Chapter 1: Embedded Systems – A Pragmatic Approach FREE CHAPTER 3. Chapter 2: Work Environment and Workflow Optimization 4. Part 2 – Core System Architecture
5. Chapter 3: Architectural Patterns 6. Chapter 4: The Boot-Up Procedure 7. Chapter 5: Memory Management 8. Part 3 – Device Drivers and Communication Interfaces
9. Chapter 6: General-Purpose Peripherals 10. Chapter 7: Local Bus Interfaces 11. Chapter 8: Power Management and Energy Saving 12. Chapter 9: Distributed Systems and IoT Architecture 13. Part 4 – Multithreading
14. Chapter 10: Parallel Tasks and Scheduling 15. Chapter 11: Trusted Execution Environment 16. Index 17. Other Books You May Enjoy

Synchronization

In a multithreaded environment where memory, peripherals, and system accesses are shared, a system should provide synchronization mechanisms to allow the tasks to cooperate on the arbitration of the access to system-wide available resources.

Mutexes and semaphores are two of the most commonly used mechanisms of synchronization between parallel threads as they provide the minimal set to solve most concurrency problems. Functions that could block the calling tasks must be able to interact with the scheduler, to move the task to the waiting state whenever the resource is not available and until the lock is released or the semaphore is incremented.

Semaphores

A semaphore is the most common synchronization primitive, which provides a counter with exclusive access, and it is used by two or more threads to cooperate on the arbitration of the usage of a specific shared resource. The API provided to the tasks must guarantee that the object can be used to implement a...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime