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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Chapter 6 – Adding and Working with the ink-Unity Integration Plugin

  1. No, Inkle, the maintainers of the ink-Unity Integration plugin, do not recommend using the version found in the Unity Asset Store. This version is often out of date.
  2. When the ink-Unity Integration plugin is installed in a project, new ink files can be created using the Create menu. This can be accessed using the Project window toolbar, right-clicking in the Project window, or via the Assets menu by selecting Create.
  3. Inky is a good choice for editing ink source files. However, it needs to be associated with ink source files, which can be opened by double-clicking on files in the Project window.
  4. Yes, the auto-compilation process can be adjusted by opening the Project Settings, selecting Ink, and then changing the Compile All Ink Automatically option.
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