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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods to practical problems of chatbots, robotics, discrete optimization, web automation, and more

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838826994
Length 826 pages
Edition 2nd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (28) Chapters Close

Preface 1. What Is Reinforcement Learning? 2. OpenAI Gym FREE CHAPTER 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. Higher-Level RL Libraries 8. DQN Extensions 9. Ways to Speed up RL 10. Stocks Trading Using RL 11. Policy Gradients – an Alternative 12. The Actor-Critic Method 13. Asynchronous Advantage Actor-Critic 14. Training Chatbots with RL 15. The TextWorld Environment 16. Web Navigation 17. Continuous Action Space 18. RL in Robotics 19. Trust Regions – PPO, TRPO, ACKTR, and SAC 20. Black-Box Optimization in RL 21. Advanced Exploration 22. Beyond Model-Free – Imagination 23. AlphaGo Zero 24. RL in Discrete Optimization 25. Multi-agent RL 26. Other Books You May Enjoy
27. Index

Value, state, and optimality

You may remember our definition of the value of the state from Chapter 1, What Is Reinforcement Learning?. This is a very important notion and the time has come to explore it further.

This whole part of the book is built around the value and how to approximate it. We defined the value as an expected total reward (optionally discounted) that is obtainable from the state. In a formal way, the value of the state is , where rt is the local reward obtained at step t of the episode.

The total reward could be discounted with or not (the undiscounted case corresponds to ); it's up to us how to define it. The value is always calculated in terms of some policy that our agent follows. To illustrate this, let's consider a very simple environment with three states:

  1. The agent's initial state.
  2. The final state that the agent is in after executing action "right" from the initial state. The reward obtained from this is 1.
  3. ...
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