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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Summary


Well here we are, we've done it. We've created our own content with CryENGINE and have distributed it online. We saw a good deal of profiling and performance monitoring tools in this chapter, and now have the ability to improve our player's experience and spot potential performance issues. We have also created a project on the CryDev site and can now add more projects, as we go beyond this book and experiment with the various tools we've learned!

The theme throughout this book has been one of learning through experimentation, and because CryENGINE has been around for quite some time now, it contains a huge repertoire of tools to create anywhere from a AAA experience to a casual game. As the cliché goes, "practice makes perfect", and truly, the practice and knowledge of the tools available within your games technology is what separates those big AAA developments from the smaller, hobbyist developers. Should you want to build a project, start with what you enjoy doing! This book has...

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