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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Chapter 5. C++ and Compiling Your Own Game Code

When discussing coding versus scripting, you know that scripting gives you the possibility to implement a lot of functionality without changing code. As you already learned in the previous chapter, you can easily add new entities and implement the behaviour in Lua. You can manipulate AI, script your UI, or use the Flow Graph to create game logic. But you are always limited to the functionality that is exposed to Lua/Flow Graph. Also, Lua is always slower in performance than C++.

With C++ there are no limitations, but be aware, if you create a bug in your script you might not get the expected result—a bug in C++ can easily crash the whole game!

In this chapter, you will learn how to use Visual Studio Express Edition to compile and debug CryENGINE 3. Further, you will learn how to expose new functions to Lua by writing code with C++.

In this chapter, we shall:

  • Install Visual C++ Express Edition

  • Compile game code and run CryENGINE 3 with your compiled...

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