Using advanced material editor parameters to create animation
In many cases, it is required to animate textures scrolling or oscillating in their uv space. This can be used efficiently for things like computer screens or TV screens that have animated noise.
Getting ready
The Sandbox must be open and you must have applied a basic material to a solid.
How to do it...
Let's start using some of the advanced material parameters available to us:
Clicking a + sign beside any of the texture slots will open some advanced parameters for the texture.
In this recipe, let's set an interference texture shipped with the SDK to the Decal slot of an object.
Next, set the TypeU parameter to constant moving.
Now, set the rate and amplitude to 1 and 1.5 respectively.
Set the glow to 1 so that you can observe this particular texture scrolling through the uv space of the object.
You can now make all kinds of variations using these parameters and can experiment using animation on the diffuse slot and other textures!