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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci
Toc

Table of Contents (23) Chapters close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Preface

Real-time strategy (RTS) is a very challenging and competitive game genre, one of the first esports before the term even existed, and the base for many other genres and subgenres, showing the importance of RTS to the game industry.

My first contact with PC gaming was in the late 1990s, and I have unforgettable memories of StarCraft and, especially, Warcraft III – two amazing RTS games that got me into PC gaming. In the last couple of decades, the RTS genre has expanded into other subgenres and was also the foundation for multiplayer online battle arena (MOBA) hits such as Dota and League of Legends.

With the Unity Engine, one of the most used game engines in recent years, we have everything that we need to build the most amazing games. In this book, we will get the most out of the built-in features in the Unity Engine, allowing us to focus on creating an RTS game that has mechanics and gameplay inspired by the classics of this genre.

You could say that we are living in a golden age of game development, where we are no longer limited by technology but by our own creativity!

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