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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci
Toc

Table of Contents (23) Chapters close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Updating the physics settings

In the previous chapter, we included all the variations of enemies in the project and created a couple of scripts to spawn and update them. Now, we are going to expand enemy support by adding a custom layer for them and setting up the layer collision matrix and camera’s Culling Mask to use the new layer.

Let's start by creating the new layer:

  1. Click Edit | Project Settings….
  2. In the Project Settings window, select the Tags and Layers option from the left panel.
  3. Add the Enemy value to User Layer 9.
  4. Save the project.

The following figure shows the current custom layers that we have added so far to our project:

Figure 10.1 – Adding Enemy to the Layers settings

Figure 10.1 – Adding Enemy to the Layers settings

It is important that the Portrait, Unit, Plane, and Enemy custom layers are added to the corresponding User Layer. When setting a layer to a Culling Mask, for example, the Unity Engine uses User Layer as an index, and...

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