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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Chapter 3. Your First Game – Air Hockey

We are going to build an Air Hockey game to introduce you to all the main aspects of building a project with Cocos2d-x. These include setting up the project's configuration, loading images, loading sounds, building a game for more than one screen resolution, and managing touch events.

Oh, and you will need to call a friend. This is a two player game. Go on, I'll wait here.

By the end of this chapter, you will know:

  • How to build an iPad-only game
  • How to enable multitouch
  • How to support both retina and non-retina displays
  • How to load images and sounds
  • How to play sound effects
  • How to create sprites
  • How to extend the Cocos2d-x Sprite class
  • How to create labels and update them

Without further ado...let's begin.

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