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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Time for action – creating your game project


I'll build the game first in Xcode and then show how to take the project to Eclipse, but the folder structure remains the same, so you can work with any IDE you wish and the instructions here will be the same:

  1. Open the terminal and create a new Cocos2d-x project called AirHockey that uses C++ as its main language. I saved mine on the desktop, so the command I had to enter looks like this:

    cocos new AirHockey -p com.rengelbert.AirHockey -l cpp -d /Users/rengelbert/Desktop/AirHockey
    
  2. Once the project is created, navigate to its proj.ios_mac folder and double-click on the AirHockey.xcodeproj file. (For Eclipse, you can follow the same steps we did when we created the HelloWorld project to import the project.)

  3. Select the top item in Project Navigator and making sure the iOS target is selected, edit the information by navigating to General | Deployment info, setting the target device to iPad and Device Orientation to Portrait and Upside Down.

  4. Save your...

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