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CMake Best Practices

You're reading from   CMake Best Practices Discover proven techniques for creating and maintaining programming projects with CMake

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803239729
Length 406 pages
Edition 1st Edition
Tools
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Authors (2):
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Dominik Berner Dominik Berner
Author Profile Icon Dominik Berner
Dominik Berner
Mustafa Kemal Gilor Mustafa Kemal Gilor
Author Profile Icon Mustafa Kemal Gilor
Mustafa Kemal Gilor
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Table of Contents (22) Chapters Close

Preface 1. Part 1: The Basics
2. Chapter 1: Kickstarting CMake FREE CHAPTER 3. Chapter 2: Accessing CMake in Best Ways 4. Chapter 3: Creating a CMake Project 5. Part 2: Practical CMake – Getting Your Hands Dirty with CMake
6. Chapter 4: Packaging, Deploying, and Installing a CMake Project 7. Chapter 5: Integrating Third-Party Libraries and Dependency Management 8. Chapter 6: Automatically Generating Documentation with CMake 9. Chapter 7: Seamlessly Integrating Code Quality Tools with CMake 10. Chapter 8: Executing Custom Tasks with CMake 11. Chapter 9: Creating Reproducible Build Environments 12. Chapter 10: Handling Big Projects and Distributed Repositories in a Superbuild 13. Chapter 11: Automated Fuzzing with CMake 14. Part 3: Mastering the Details
15. Chapter 12: Cross-Platform Compiling and Custom Toolchains 16. Chapter 13: Reusing CMake Code 17. Chapter 14: Optimizing and Maintaining CMake Projects 18. Chapter 15: Migrating to CMake 19. Chapter 16: Contributing to CMake and Further Reading Material 20. Assessments 21. Other Books You May Enjoy

Using existing cross-platform toolchain files

When building software for multiple platforms, the most straightforward way to do this is to compile software on the target system itself. The downside of that is that each developer has to have a running version of the target system to build the software. If these are desktop systems, that might work reasonably well, although moving between different installations for developing the software also makes the developer workflow quite tedious. Less powerful devices such as embedded systems might be very uncomfortable because of the lack of proper development tools or because compiling the software takes very long.

So, a much more convenient way from the developer's perspective is to use cross-compiling. This means the software engineer writes code and builds the software on their own machine, but the resulting binaries are for a different platform. The machine and platform on which the software is built are usually called the host...

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