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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

To get the most out of this book

There are no prerequisites to start the learning journey of this book. We will start from the very beginning with a detailed step-by-step guide on how to install Unreal Engine 5.

Software/hardware covered in the book

Operating system requirements

Unreal Engine 5.3

Windows (the examples in this book use Windows workstations) or macOS (works with some restrictions)

Adobe Photoshop 2022 or any other 2D graphics software

Windows or macOS

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

One of the greatest parts of Unreal Engine 5 is its resources ecosystem, which allows you to obtain incredible results without ever going outside the Engine. For this reason, you can follow this book and achieve something beautiful even if you don’t have strong experience in the CGI world. But there are some prerequisites if you want to use your own assets: you need to know the fundamentals of 3D modeling, such as UVs and topology, as well as some knowledge about texturing and how it works in general. But thanks to the Unreal Engine resources ecosystem, you can easily follow along with the book without experience in CGI.

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