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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using synchronized simulation

In a multiplayer game, there may be hundreds or thousands of computers connected at the same time. All of the computers will have different configurations. Speed will vary on all these computers. So the questions is, how do we synchronize the clock over all these systems so that they are all in sync?

Getting ready

To work through this recipe, you will need a machine running Windows and Visual Studio.

How to do it…

In this recipe, we will look at, from a theoretical perspective, the two ways to synchronize clocks.

Take a look at the following pseudocode:

  • Method 1
    1. Send a message to UserA. Note the time till he receives the message.
    2. Send a message to UserB. Note the time again.
    3. Calculate the median based on the values to decide an update time for updating the clock for both computers.
  • Method 2
    1. Let the server do most of the calculations.
    2. Let the client do some local calculations.
    3. When the client receives the update from the server, then either correct its mistakes or...
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