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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Setting up the lighting

We will start by setting up the lighting of the scene. This will be created by the light sources that belong to the environment itself and are scattered around the scene, plus some other light sources placed where we need them. However, the main light will be coming from the scenic lights.

Getting ready

Let's get started! Open the Chapter06_empty.blend file and select the Walls mesh. In the Shader list you will find several slots already assigned to various parts of the mesh. We will now create the materials for the slot numbers 2 and 4.

Getting ready

How to do it...

We will start by setting up the lights that belong to the scenery itself.

Setting up scenography lights

Follow the given steps for setting up the scenography lights:

  1. Let's add a new material in the second slot and name it EmitterColumn.
  2. Delete default Diffuse BSDF and add an Emitter BSDF node in its place. Leave both Color and the Strength to their default values.
  3. Add a new material in the third material slot and...
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