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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – appending the boathouse and building pilings for it

In addition to bringing the boathouse into the scene, you have to place it and create some more pilings to support the backside of the boathouse. The following steps will guide you in building the boathouse and building the pilings:

  1. Press 7 on the NumPad to get the Top view.
  2. In the 3D View header, select Wireframe from the Viewport Shading pop-up menu.
  3. Select Append from the File menu.
  4. Find 4909_10_boathouse.blend.
  5. Open the Object folder.
  6. Press A to select the Boathouse, Door Front, Door Garage, and Door knob.
  7. Press the LMB on the Link/Append from Library button.
  8. Press Ctrl + MMB and zoom out of the scene so that you can see the boathouse and the pilings of the pier.
  9. Press G and use the mouse to move the boathouse to the left of the pier. Press the LMB to release the boathouse.
  10. Press R, Z, 135, and then Enter.
  11. Press G and use the mouse to move the boathouse to near the center of the pier, as seen on the left-hand side of...
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