Getting started
To begin, we'll create a new scene named FaceMaker
using the ARFramework
scene template. If you're targeting iOS ARKit, there may be additional setup required, including installing the separate ARKit Face Tracking package. Then we'll add a project title to the UI before moving on to adding face tracking to the scene.
Creating a new scene using the ARFramework template
Create a new scene in your Unity AR-ready project using the following steps:
- Select File | New Scene.
- In the New Scene dialog box, select the ARFramework template.
- Click Create.
- Select File | Save As. Navigate to the
Scenes/
folder in your projectAssets
folder, give it the nameFaceMaker
, and click Save.
The new AR scene already has the following setup from the template:
- AR Session game object with an AR Session component.
- An AR Session Origin rig with an AR Session Origin component, among others, and a child main camera. We will replace its...