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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Building the SimpleAR scene in your own project

As you will see later in this chapter, the Samples project includes some assets we can use in your own projects, saving you time and effort, especially at the start. We will import unitypackage, which we just exported, and then build the given SimpleAR scene as another test to verify that you're set up to build and run AR applications.

Creating a new project

If you already have a Unity project set up for AR development, as detailed in Chapter 1, Setting Up for AR Development, you can open it in Unity and skip this section. If not, perform the following steps, which have been streamlined for your convenience. If you require more details or explanations, please revisit Chapter 1, Setting Up for AR Development.

To create and set up a new Unity project with AR Foundation, Universal Render Pipeline, and the new Input System, here are the abbreviated steps:

  1. Create a new project by opening Unity Hub, selecting Projects...
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