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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Time for action – initializing the native store


We need to create and initialize all the structures we will use for the next section of the chapter:

  1. Create the jni/Store.h file, which defines store data structures:

    • The StoreType enumeration will reflect the corresponding Java enumeration. Leave it empty for now.

    • The StoreValue union will contain any of the possible store values. Leave it empty for now too.

    • The StoreEntry structure contains one piece of data in the store. It is composed of a key (a raw C string made from char*), a type (StoreType), and a value (StoreValue).

      Note

      Note that we will see how to set up and use C++ STL strings in Chapter 9, Porting Existing Libraries to Android.

    • Store is the main structure that defines a fixed size array of entries and a length (that is, the number of allocated entries):

      #ifndef _STORE_H_
      #define _STORE_H_
      
      #include <cstdint>
      
      #define STORE_MAX_CAPACITY 16
      
      typedef enum {
      } StoreType;
      
      typedef union {
      } StoreValue;
      
      typedef struct {
          char* mKey...
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