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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Other Books You May Enjoy

If you enjoyed this book, you may be interested in these other books by Packt:

OpenGL 4 Shading Language Cookbook

David Wolff

ISBN: 978-1-78934-225-3

  • Compile, debug, and communicate with shader programs
  • Use compute shaders for physics, animation, and general computing
  • Learn about features such as shader storage buffer objects and image load/store
  • Utilize noise in shaders and learn how to use shaders in animations
  • Use textures for various effects including cube maps for reflection or refraction
  • Understand physically based reflection models and the SPIR-V Shader binary
  • Learn how to create shadows using shadow maps or shadow volumes
  • Create particle systems that simulate smoke, fire, and other effects

Vulkan Cookbook

Pawel Lapinski

ISBN: 978-1-78646-815-4

  • Work with Swapchain to present images on screen
  • Create, submit, and synchronize operations processed by the hardware
  • Create buffers...
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