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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Summary


We have just brought the Artifact to life! In game terms, the Artifact will take 1 second to open. Feel free to adjust the keyframes in the Dope Sheet if you would like the process to take more or less time. More time might be appropriate if we wanted to created tension and fear. Less time might work better if we want to surprise the player or leave them little time to react to what happens next. Go with your gut and adjust the keyframes to meet your game's needs. It is also possible to use this same process to animate the tentacle to give our asset more unholy life!

In this chapter, we looked at the process of animating using the tools available inside Blender. We learned how to use keyframes and adjust those keyframes using the Dope Sheet. Finally, we created an armature of bones for the Artifact, which we were able to use to create an opening animation for when the player encounters it in Unreal. In the next chapter, we will import everything into Unreal and put all of these pieces...

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