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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Using Weighting Tools to Give Life to a Mesh

In the previous chapter, we added objects, selected them, and edited them in Edit Mode while moving our view around in the 3D viewport.

In this chapter, we will start by adding a mesh to the scene. We will enter Edit Mode, make loop cuts, extrude and scale, and cover basic transforms in Edit Mode. We will learn more about our view and the modes we can use to get more information and a clearer view of our work. Then, we will use the correct parent constraint to set us up for the most important topic in this book, weight painting.

In this chapter, we will cover the following:

  • Creating a mesh
  • Prelude to painting

By the end of this chapter, you will be prepared for weight painting correctly and be able to use its basic tools to assign weights to vertices with the correct bones selected.

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