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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Learning the best practices for XR development

This section will provide you with best practices and design patterns for all your XR projects, regardless of the industry you are creating them for. With this knowledge, you will be able to make the right hardware, software, and design decisions for each of your XR projects. Let’s start by exploring the hardware considerations you should keep in mind at the beginning of your XR projects.

Hardware considerations in XR development

In the realm of XR, hardware is more than just a vessel for experiences; it’s a determinant of their quality. The most powerful VR device isn’t universally ideal for every XR application, much like how buying a supercomputer would be overkill for the sake of creating a PowerPoint presentation. Consider a fair scenario: would you prefer a lengthy VR setup with external sensors, demanding PC requirements, and full-body tracking to show off a VR representation of a solar panel? Or would...

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