Building the foundation of our AR menu application
As we start crafting this AR menu application, you’ll set the groundwork for your AR project by assembling the essential components. The following sections will guide you through the process of sourcing and importing a variety of dishes from the Unity Asset Store and adding UI buttons and text elements to your scene, providing the basis for your interactive AR menu application.
Defining the key components of our AR application
Throughout this chapter, we will be building an AR application that allows users to place 3D models of food items that have been detected by their mobile device’s camera onto real-world surfaces. Before we get into the project, it is always good to visualize the functionality of the app we are going to create. Our AR application will consist of several key components:
- AR Session and AR Session Origin: These are the primary components for any AR Foundation application. These form the...